1.
Ismail I, Rusdin R, Prayudi A, Taufik T. Students’ Perception on Game-Based Learning Using Technology: Kahoot! As a Case Study. jurnalpendidikanbahasa [Internet]. 24Dec.2023 [cited 18May2024];10(2):966-7. Available from: https://unimuda.e-journal.id/jurnalinteraction/article/view/5653