The Effectiveness of Pictionary Game to Improve the Students Writing Skills
Abstract
This classroom action research study aimed to investigate the effectiveness of integrating the Pictionary game as an instructional tool to enhance students' writing skills among eighth-grade students at SMPN 15 Kabupaten Sorong. The sample consisted of 22 students, and the research design followed a classroom action research approach. The study utilized pretest, posttest Cycle 1, and posttest Cycle 2 assessments to measure students' writing proficiency. The results revealed a mean score of 65.48 in the pretest, which increased to 73.29 in posttest Cycle 1 and further improved to 82.47 in posttest Cycle 2. The progressive increase in mean scores indicated a significant enhancement in students' writing skills following the implementation of the Pictionary game intervention. The findings suggest that the interactive and engaging nature of the game positively impacted student engagement, motivation, and collaboration, leading to improved writing abilities over the course of the study. This study contributes to the growing body of research supporting the efficacy of incorporating educational games, such as Pictionary, in classroom instruction to promote skill development and academic achievement. The results underscore the potential of innovative pedagogical strategies in enhancing student learning outcomes and highlight the importance of dynamic and interactive approaches to teaching writing skills.
Downloads
References
Fatmawati, A. Y., Miranty, D., & Hamer, W. (2022). Students' Responses to Using Pictionary Games of Vocabulary Instructional Media. ELT WORLDWIDE.
Fithriani, R. (2018). Cultural Influences on Students’ Perceptions of Written Feedback in L2 Writing. Journal of Foreign Language Teaching and Learning.
Hammad, E. (2014). Palestinian University-level Students’ Use of Writing Strategies in Relation to their EFL Writing Performance. Journal of Basic and Applied Scientific Research.
Harmer, J. (2007). How to teach English (new ed.). England: Pearson Education Limited.
Hasri, I. H., Ampa, A. T., & Ilmiah. (2021). Increasing Students’ Wiriting Ability Through Interactive Writing Model At SMAN 1 ENREKANG. Journal of Language Testing and Assessment.
Major, C. H., Harris, M., & Zakraisek, T. (2016). Teaching for Learning. New York: Routledge.
Nunan, D. (2003). Practical English Language Teaching. New York: Grow Hill Press.
Purba, U. W., Sipayung, K., Lumbantoruan, F., & Simanjuntak, R. V. (2022). The Use Of Pictionary Game In Teaching Vocabulary To Second Grade Students Of SMPN 1 Raya. Pioneer: Journal of Language and Literature.
Rinanda, K. (2020). The Effect Of Pictionary Game On The Students’ Writing Ability At The Tenth Grade Of MAS Al-Hasyimiyah Tebing Tinggi. Medan: UIN Sumatera Utara.
Suoth, G. A., Maru, M. G., & Rorimpandey, R. (2021). The Use Of Pictionary Games In Improving Students’ Vocabulary Mastery In Smpn 8 Satap Tondano. SoCul: International Journal of Research in Social Cultural Issues , 430-436.
Toba, R., Noor, W. N., & Sanu, L. (2019). The Current Issues of Indonesian EFL Students’ Writing Skills: Ability, Problem, and Reason in Writing Comparison and Contrast Essay. DINAMIKA ILMU.
Tompkins, G. E. (2018). Teaching Writing: Balancing Process and Product (7th Edition) 7th Edition. New York: Pearson.
Wijianto, T. M. (2021). The Effect Of Pictionary Game In Teaching Vocabulary At Mts Ma’arif Klego Ponorogo. Ponorogo: Repository IAIN Ponorogo.